Christiane Holzheid

Archive for October, 2008|Monthly archive page

In BIBLIOGRAPHY on October 29, 2008 at 6:16 pm


Edited by Cecilia Fajardo-Hill.

This catalogue presents a concise overview of how objects in art have shifted from being solely minor and limited subjects to occupying protagonist roles at the center of experimentation and revolt against academicism. It also shows how objects can establish a dialogue between life and art…

…the appropriated object, the surrogate object, and the object utilized…


adding more to my bibliography

In BIBLIOGRAPHY on October 20, 2008 at 6:06 am

I finished reading  THE SAFETY OF OBJECTS by A. M. HOMES and I can just recommend this book. It is a truly great read – short stories – of peoples lives, their moments (personal ones),  thoughts, strange situations, and after all a connection to objects and things… I haven’t seen the movie yet, I think I will. And I will definitely finish reading the short stories “No One Belongs Here More Than You: Stories” by Miranda July

there is something about short stories… don’t you think?

In the spirit of meeting Stuart Bailey last week in Design Dialogues…

“Stuart Bailey is a designer, and the founder of Dot Dot Dot Magazine. Since its conception
in 2000 DDD has immatured into a jocuserious fanzine-journal-orphanage based on true
stories deeply concerned with art-design-music-language-literature-architecture and uptight
optipessimistic stoppy/revelatory ghostwriting by friendly spirits mapping b-sides and out-
takes pushing for a resolution in bleak midwinter through late summer with local and general
aesthetics wound on an ever tightening coil.”

… and talking about publishing I am now reading

Put About: a critical anthology on independent publishing

by Lucy R. Lippard (Author), Michael Bracewell (Author), Stewart Home (Author), Maria Fusco (Editor), Ian Hunt (Editor)

… presents a timely discussion about independent publishing and publishing by artists, focusing on books where the makers keep control of every aspect of production through to distribution. Combining an interest in what and why publishers and artists feel compelled to deliver such materials, together with the economic models, audiences and networks of association that can give independent productions a wider cultural presence….

[Art]ifact: Re-Recognizing the Essentials of Products

by Victionary

“It is about innovative product design that dare to go beyond the conventionality and bring a total havoc to our perception. With the brilliant use of form (size and shape), material and colour, these designs stretch imagination beyond limits…….”

Designing Audiences

Series: Fresh Dialogue , Vol. 8, AIGA NY Chapter

“Each year, the New York Chapter of AIGA brings together emerging designers for Fresh Dialogue, a panel discussion that provides a forum to present and talk about work, thoughts, and ideas. Designing Audiences takes a fresh look at graphic design through the eyes of three young designers, all of whom have embraced a media landscape dominated by user-centric social networking sites such as MySpace, Flickr, and YouTube. Playing with the notion of designer as visual interlocutor, they craft conversations where viewers become participants and the relationship between design and its consumers is radically redefined.”

New Media in Late 20th-Century Art

by Michael Rush

“Twentieth-century art has often been characterized as a sweeping break from the tradition of painting. All the major art movements, from Cubism and Dada to Performance and Installation, were initiated as reactions to the centuries-old tradition of representing the world visually in recognizable ways. New definitions of art and the countless ways in which art can be made and experienced now place the artist firmly at the center of the artistic enterprise. This intelligent survey traces the history of new media in art and includes discussions of video art, digital art, and media and performance by artists such as Nam June Paik, Vito Acconci, Marina Abramowic, Pipilotti Rist, and Bill Viola. Initiated by advances and inventions outside the world of art, technology-based art (which encompasses a wide range of practices from photography to film to video to virtual reality) has directed artists into areas once dominated by engineers and technicians.”

The Killing Machine and Other Stories, 1995-2007

by Janet Cardiff & George Bures Miller

“The stories of Janet Cardiff & George Bures Miller entice us into the worlds beyond our experience of reality. Using sound as well as an exuberant visuality they electrify and provoke the tympanum and cerebral cortex …”

FRIEZE Magazine

frieze magazine was set up in 1991 and is the leading magazine of contemporary art and culture. frieze is published eight times a year and includes essays, reviews and columns by today’s most forward-thinking writers, artists and curators.”

like a roller coaster ride

In RESEARCH QUESTIONS on October 1, 2008 at 11:10 pm

Right now I feel like everyday I am moving on with my ideas and the next day I am at point 0 again… very frustrating. Well maybe it is a little bit more like taking a tiny step forwards, 10 steps backwards, and another little step forward… O.K anyways. From objects and their behaviors and tricking people – to fragmented stories and interactions  – to… This is where I am right now. And actually this maybe is a whole step forward. Lets see.

There are a few things (words, ideas , facts, statements) I have collected throughout this few weeks, that I think are true, make sense, and I need to hold on to.

Ok lets revise a little first.
So I was talking about my interest in evoking narrative and imagination by tapping into peoples’ dreams – concentrating on GESTURE / PSYCHOLOGY / MATERIALITY / TACTILITY

I wrote last week:

“… your personal dream of the impossible – the magical – the bizarre – super natural powers -giving you this special kind of feeling, power, thrill – that brings something unexpected.
but not in a cheesy way  – the words that come to mind are – charming / humble / playful.”

I was thinking quite a lot – not really getting anywhere – being interested in word plays like “accurate forecast, almost never, back seat driver, … wearing many hats… caught my attention…
I watched PULP FICTION (for the fragmented storytelling)  – what does fragmentation add to stories or give to the viewer?
what do I want people to walk away with – what do I want to add as a designer?
How to connect reality with the unreal…

and once again I ended up looking at Michel Gondry‘ work – he is all about “… child like explorative eye, my work is my playground, tells stories about people and their lives while questioning our reality NATURE / SOCIETY / MIND…”

I also like things and like to create things, where you look at and have a certain expectation, but when you look closer or again you are surprised and actually it is totally not what you have expected.

Ok so where does this leave me and where did this get me?

My collection:

– BRINGING THINGS TO LIFE – it was pointed out to me that maybe I interested in MAKING AN ILLUSTRATION IN REAL LIFE? very interesting this thought has never crossed my mind – animating life – but not being an animator.
– cause some kind of disruption, disturbance, stirring something into motion… maybe break some sort of circle / system and have the viewer walk away a little confused….
SYSTEMS – there is a clear part for the audience or the individual viewer – he/she is part of the story – only with them is the story fully realized in its own way.

… I am picking a dream I want to do magic!